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Messages - yellowfive

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1
You are a dual wielder -- hit has value all the way up to 26.5% (albeit much less value after 7.5%).

2
Have you checked if another minimap icon is overlapping it?  Most addons let you drag and reposition the minimap icons using either shift-click or right-click, or just left-click and drag.

Another thing to check when things like this happen: disable all of your addons except the AskMrRobot addon.  Does it work then?  If so, another addon must be interfering with it.  You can use process of elimination and re-enable your other addons 1-by-1 to figure out which one is causing a conflict.

If you still can't get the minimap icon to show, you can just use the /amr slash command to perform the same thing as the minimap icon.

3
WoW Discussion / Re: Healing monk, custom weights
« on: June 18, 2013, 03:47:25 PM »
My guess: very minor rounding issue.  1 point difference basically means that it is an equivalent solution.

For the record, we are very close to releasing a beta of a new optimizer that absolutely guarantees the highest-scoring solution in most cases.  The current site runs a very good approximation algorithm that often gets optimal, but can't guarantee it. 

For the profile that you linked and your custom weights, the approximation seems to be having some trouble... not sure why.  I ran it through our new optimizer, and the following is the best possible solution: *

(* that is... if the new optimizer doesn't have a bug, which is why we're doing a beta of it first!  But so far I haven't been able to beat this score.)

http://www.askmrrobot.com/wow/gear/e8d41cd4-7ead-451f-ac6b-93a670c8084f

Note that I locked in the optimal gem setup, then the current optimizer is properly picking the reforges and enchants to go with it.  This goes over your haste cap slightly, but that just happens to be the combination that scores highest for your weights (~1100 points higher than your current setup, or about 1% better).

This beta will be available in the next couple of days hopefully... keep an eye out for an announcement, it will be a public beta that you can use directly through the main website by turning on/off an option to switch to the new optimizer.

4
WoW Technical Support / Re: Keep getting this error - help please!
« on: June 18, 2013, 10:01:39 AM »
Actually... that might not resolve the problem... but you could still give it a try.  We have an update that we will be doing in the next day or two that certainly will fix the problem though.

5
WoW Technical Support / Re: Keep getting this error - help please!
« on: June 18, 2013, 09:58:06 AM »
This is probably happening because of your helmet -- we did an update to add the sockets that they hotfixed into the game a few days ago.  Go in-game and remove your helmet, log out, update from the armory on our site.  Then go in-game and put the helmet back on, log out, and update again.  That should resolve any issue you are having.

6
WoW Discussion / Re: Haste Break points for Frost Mage? - PVP
« on: June 18, 2013, 09:55:13 AM »
In theory our new optimizer (which we hope to have in beta this week sometime) can support any combination of 3 stats with caps.  So a hit/crit/haste cap would be possible.

That said, the initial beta will not change the user interface for creating weights.  Once it has been tested and we go live with it, the UI will be updated to allow more combinations of caps, which would include a haste cap for any caster class.

Also note that 3-cap cases can run very slowly sometimes.  The new optimizer will attempt to find a perfect solution first, but if it takes too long for your particular character/weights, it will fall back to an approximation (and notify the user of this).

7
WoW Technical Support / Re: AMR not updating profession
« on: June 18, 2013, 09:45:40 AM »
We currently ignore tinkers because they do no impact your gearing decisions -- you can apply a tinker in addition to any other modifications on an item.  Simply put on the best tinker that you can!

8
WoW Discussion / Re: Greed
« on: June 18, 2013, 01:39:00 AM »
I think that you may have misunderstood something, FrostByte.  All of our free tools are still free.  In fact, we have added many additional free features over the years.  Optimizing, best-in-slot lists, ranked lists by slot, hand-editing character profiles, simc export, trinket proc information, haste breakpoint tables and tools, saving/sharing profiles -- all of these are free, and most don't even require signing in (which is also free).

There are also premium features that we have added -- they are typically features that require more engineering or are more costly to run/maintain.  They are totally optional additional features (albeit very handy and cool features!).  Most of these features were requested by users, but we simply didn't have the resources to create them -- so we decided to eat the cost to build them and release them as a premium package to offset that cost.

As we go forward, we will continue to release new free and premium features.  We have several of both in the works, and hope to bring them to the live site very soon.


9
WoW Technical Support / Re: Feature Enhancement: Upgrading Items
« on: June 18, 2013, 12:17:08 AM »
Whenever you change gear, it has to recalculate.  If you upgrade the item in the list itself, it will do much less work.  To be clear:

If you click the upgrade arrow at the top of the gear editor, it is a shortcut for equipping an upgraded version of an item.  If you instead click the upgrade arrow near the left edge of any item in the list of available items at the bottom of the gear editor, that lets you browse upgraded versions of items without equipping them.  The latter will already do as you suggest -- only loads once, and it is a very short load (only ranks the 2 additional items instead of re-ranking the entire list).

10
The most common cause of this issue is using a 2-digit year instead of a 4-digit year, e.g. you should enter "2013", not "13".  If that doesn't help, you can contact us directly for more assistance: http://www.askmrrobot.com/contact, click on Privacy or Account-Related Questions to send us an email.

11
WoW Technical Support / Re: new version of PC client confusion
« on: June 16, 2013, 10:33:21 AM »
I think that a version number was inadvertently changed in our last update.  We'll post a fix later today that should resolve the issue -- it should prompt you to update, and provide a new installer.  We haven't made any major changes, this update just includes some diagnostic information to help users troubleshoot issues.

12
WoW Technical Support / Re: Update but no update
« on: June 16, 2013, 10:31:12 AM »
I think that a version number got changed in our last website update... we'll post a quick fix later today that should take care of the problem.

13
Go to this page: http://www.askmrrobot.com/contact

Click on "Privacy or Account-Related Questions" to send us an email with your username on the main askmrrobot website (which may be different than your forum username), and someone will look up your account information and track down what happened.  Be sure to give a brief description of the problem in your email as well so that we can match it up to this forum post.

15
I'm fairly certain that it works as I described.  The entire design goal of RPPM is to equalize the value of trinkets across classes and specs.  It allows blizzard to make trinkets without worrying that it will be massively overpowered for certain specs.

Each RPPM trinket effect has its own tracking mechanism -- the important inputs are the last time the trinket had a chance to proc, and the last time that the trinket actually did proc.  When any event happens that could possibly trigger the trinket, those 2 values are used to calculate the proc chance.  The event could be a lifebloom tick, nourish cast, rejuv tick -- doesn't matter.  The more frequently you generate events, the lower your chance on each event.  This is why they labeled it "real ppm".  If a trinket is 2 "procs per minute", the goal here is that, no matter what, you're going to get on average... 2 procs per minute!  The goal really wasn't to make them more random I don't think... though that is certainly a side effect.  The goal was to make the proc rates very similar for e.g. a resto druid or a holy paladin with the same amount of haste.

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