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« on: August 29, 2012, 09:40:54 PM »
Could do with the correct stat weights on BM now that there the good spec. Every Bm knows that Mastery is there best stat after agility and hit/exp cap. Yet you still have PvP: Default(Hit=Exp > Crit > Haste > Mastery).
copied from elitesjerks:
Agility
Agility is our main stat and grants 2 AP per 1 agility. Agility also gives a small bit of crit chance (1% crit per 1259.518 agility)
Hit
Ranged attacks have a 7.5% chance to miss against mobs 3 levels higher than us. We need 340 rating for every 1% to hit, so to be hit capped we need a total of 2550 hit rating.
Expertise
As something new in MoP ranged attacks have a 7.5% chance to be dodged by mobs 3 levels higher than us. We need 340 rating for every 1% to expertise, so to be expertise capped we need a total of 2550 hit rating.
Hit and Expertise cap
As noted under pets, our pets now inherit hit and expertise from our hit and expertise ratings, however they do not inherit it 100% from each. Instead pets inherit 50% of our expertise and 50% of our hit for each stat, so to be hitcapped for the pet, we need 5100 rating total between the 2 stats. Naturally it is ideal to be at 2550 in each, but if we are unable to cap one of the stats, being slightly over the cap on the other is still 50% beneficial and not a complete waste as previously. So it is now definately better to be slightly over rather than slightly under the caps.
Attack Power
Raw attack power is rare, but still exists for some enchants.
Crit
Almost all abilities crit for 200% damage, or 206% damage with a [insert meta].
Mastery
Mastery affects all damage done by our pet, including Kill Command. Mastery has undergone a slight change, as it is no longer visibly converted from rating to mastery to mastery effect, but jkust straight from mastery rating to effect. Behind the scenes, mastery is still coverted through both steps, and we need 600 mastery rating for 1 mastery. Each point of mastery (which we don't see) increases pet damage by 2%.
Haste
Haste affects both the speed of your shots (cobra and auto) and your rate of focus regeneration. You need 425 haste rating to get 1% haste. Haste effects generally scale multiplicatively. If you have 32% haste from gear and Rapid Fire, a base casting time of X would now be X/1.32/1.4. Procs that increase haste rating will stack additively with your total haste rating value (32% in this example). Focus regeneration is a base of 4 focus per second scaling multiplicatively with haste; i.e. 30% haste would be 4*1.3=5.2 fps. You will likely not see a huge increase in focus regen from upgrading gear.
Relative values
Despite what simulation tools say, haste is not a very attractive stat over what we cannot avoid from gear. "Faux reforging" over several valus of secondary stats between haste, crit and mastery show that;
mastery and crit have a very high synergy
haste and crit have an okay synergy, though not as good as the one between mastery and crit
haste and mastery diminish eachother - in all cases it would be better to go either full haste or full mastery, with full mastery being significantly better within the observed min/max
In addition I also found that
mastery and crit are very close together in value
mastery will be better then crit at more intervals than vice versa
a balance of mastery and crit shows better results than going purely for one or the other
while haste may show slightly better results at specific increases, it also does so at specific decreases, and shows loss just before and just after these points - this can only be due to dead time or shot shifting.
haste will, apart from the specific shot shifting points, be a loss over mastery or crit at all other tested points
This leads to a valuation of:
Agi>hit==exp (to cap)>>mastery>~crit>>haste
This means that picking up a socketbonus at a slight agi loss for hit (exp competes directly against agi) will be an overall gain.
Also picking up a socket bonus with a mastery or crit hybrid will be a gain over some small agi losses, due to the doubled value of secondary stats on gems for mastery and crit a cautious estimation would be that thegain of 160 secondary stat points are worth the loss of up to ~50 agi total, for a socket bonus of 30+ agility or 80+ crit or mastery.
Thats right, the budget on gems means that socket bonus of 30+ agi or 80+ crit or mastery rating is worth using 1 hybrid gem.
If you need 2 hybrid gems the socket bonus has to be 55+ agility or 195+ crit or mastery rating.