Author Topic: Bug Reports  (Read 9022 times)

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akenatoth

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Re: Bug Reports
« Reply #60 on: April 17, 2012, 04:33:55 AM »

Hello and thanks for the nice website, really good job!

I want to notify a couple of things that might need update (post 1.2):

When I create a character in the armory, every race should be available, since they can be unlocked via legacy.

Expertise effects are not updated with 1.2, it's way different from what in-game character stats show.

Thanks again
Aken

perringaiden

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Re: Bug Reports
« Reply #61 on: April 17, 2012, 07:27:35 AM »
I'm reading data from my character through the Character API, and I came across this:

Character: http://swtor.askmrrobot.com/character/a282b43d-7e62-47a1-bd87-ed0db8b7cabd
API: http://swtor.askmrrobot.com/api/character/v1/a282b43d-7e62-47a1-bd87-ed0db8b7cabd

Code: [Select]
"Belt":{"Id":22069,"Slot":"Belt","Mods":[{"Slot":"Armoring","Id":11166,"Name":"Advanced Skill Armoring 23","ItemLevel":51,"Quality":"Artifact","Icon":"overlay1_cun","Stats":{"Endurance":34,"Cunning":48}},{"Slot":"Mod","Id":5450,"Name":"Advanced Keen Mod 22A","ItemLevel":50,"Quality":"Artifact","Icon":"circuitry1_cun","Stats":{"Endurance":27,"Crit":8,"Cunning":47}}],"Name":"RD-07A Spider Belt","ItemLevel":13,"Quality":"Custom","Icon":"ipp.class.smu.moddable.act1.waist","ArmorType":"Medium","Stats":{"Endurance":61,"Crit":8,"Cunning":95,"Armor":10}}

The last bit is the significant thing.  On my character sheet in SWTOR and on the AMR character screen, it shows the Armor from the belt as 364 Armor Rating.  As you can see above, the character API reports 10.

yellowfive

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Re: Bug Reports
« Reply #62 on: April 17, 2012, 10:16:27 AM »
It must not be applying the armoring -- I'll take a look at that.
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donogh

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Re: Bug Reports
« Reply #63 on: April 17, 2012, 01:12:57 PM »
My profile is at http://swtor.askmrrobot.com/character/2a3dff3f-82e0-4d41-873a-3fcbbbf9fda4 and one for an affected Sniper is at http://swtor.askmrrobot.com/character/54c97ec8-248c-493d-a06d-0be4a011ac5d
The Lethality skill for Snipers and Operatives, and possibly the Republic counterparts, is applying 2% crit chance per point instead of the 1% crit chance it was changed to in 1.2.

dmsorg

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Re: Bug Reports
« Reply #64 on: April 18, 2012, 11:15:10 AM »
Found some sort of computation issue.  Causes a huge amount of threat to be awarded.  Check out the Damage tab for Sdig for target EN-4C.

http://swtor.askmrrobot.com/combatlog/9d884be9-31c9-4c12-88ab-a32c85612815#d=0,t=20

yellowfive

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Re: Bug Reports
« Reply #65 on: April 18, 2012, 11:46:22 AM »
Do you have the log for him available?  I'm wondering if it's not an error, but some kind of weird threat mechanic on the fight that awarded him a huge amount of threat.  It has been a while since I did that flashpoint, so I don't remember it off the top of my head...
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madsci

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Re: Bug Reports
« Reply #66 on: April 20, 2012, 08:45:58 PM »
Sniper attack "Corrosive Dart" not being included in parse even though data exists in log.

yellowfive

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Re: Bug Reports
« Reply #67 on: April 21, 2012, 02:05:16 AM »
madsci -- it's there... but the logs make it a bit of a pain to parse.  The damage that it does shows up as "Poisoned (Tech)".  Once we finish a round of updates, we're going to go through and see if we can run some logic to clean up some of these oddities in the raw data files.
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Jaid

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Re: Bug Reports
« Reply #68 on: April 22, 2012, 03:27:16 AM »
Hia,

Our Marauder si showing up in our logs as a Vanguard

« Last Edit: April 22, 2012, 03:31:16 AM by Jaid »

yellowfive

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Re: Bug Reports
« Reply #69 on: April 22, 2012, 10:31:07 AM »
We look at the abilities that the player used to pick up their class... there must be a case where an ability name crosses over, or we have it categorized incorrectly... would you be able to get that player's log file so that we can take a look at it?
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Jaid

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Re: Bug Reports
« Reply #70 on: April 24, 2012, 01:19:21 AM »
yup, as soon as servers are back up.
One day there will be a game that chooses to inconvenience someone other than the oceanic players by taking away one gaming night every week :(

Jaid

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Re: Bug Reports
« Reply #71 on: April 24, 2012, 04:19:31 AM »
ok i think this will let u see it. I hope

https://docs.google.com/open?id=0BzB3F_Sbd1EQSEx1SHplTEJXSUE

onihouse

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Re: Bug Reports
« Reply #72 on: April 24, 2012, 08:17:00 AM »
Uploaded our first logs to the ask mr robot combat log viewer today and just wanted to report some odd results that I guess are bugs:

The first thing I noticed was the total deaths seeming off: a marauder having 9 deaths while I an assassin tank(Jaci) having almost the most deaths while vanishing after a wipe call and surviving most of the time(cause of bugs?). And the total amounts seemed a bit low for nearly 3 hours of Zorn and Toth HM tries.



The next things that seemed off were the low amount of tries listed, the fact the log didn't mention a kill, while we did eventually kill them(yay, first time) and it does note a fight against Handler Murdok.



Then when looking at the individual attempts almost all of them seem weird: Zorvak(marauder) not dying while he can't really escape death, other people dying multiple times in one listed try and the durations listed far exceeding the bosses their enrage timer.



Possible partial explanations:

1. Missing info from 3 people atm.
2. Operatives/assassins vanishing to avoid death screwing up the log?
3. Cut out part of Zorvak's log to remove the pvp info from after the raid only(before uploading it).
4. /stuck deaths not being counted as deaths? We oftenly use this to die fast/die near a place where the assassins/operatives can ress people. If this is the case then the main issue seems to be multiple attempts being merged together.

Anyway just wanted to report my findings,
Steve

Combat log viewer link

Picture of the Logs(uploaded at the same time to ask mr robot):



Logs link: Rarred logs
« Last Edit: April 24, 2012, 08:32:30 AM by onihouse »

Revulva

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Re: Bug Reports
« Reply #73 on: April 24, 2012, 09:25:46 AM »
Thanks for the logs. We have an update that we've been working on that improves the merging and we'll run these through our development version to see if it improves.

One thing to note: a boss death only shows up in the log of the person who kills it. So, if you are missing some logs - and one of those logs is the person who got the killing blow, we are not going to have any way to tell if it is a boss kill or attempt.

If you have characters who are vanishing to get out of combat before a wipe... that could also make it very challenging to merge the logs correctly. I don't know if our improved code can handle it or not - we will see. The logs themselves are going to limit how well we can merge them in these cases. It might just not be possible with the data we have, especially when we don't have all the logs. If we see people entering and leaving combat at different times, and there is no boss death event in any of the logs... there isn't a reliable way to split up the fights.

Bioware has intentionally made the logs difficult to merge - they haven't hidden that fact. We hope to be done with the update in the next day or two - we will post our findings for the limitations of log merging, along with some tips that raid teams could follow to get better merged logs after the raid. (Things like - all enter combat at almost the same time by not being stealthed and having healers attack the boss once to start the fight, don't vanish to avoid death, etc.) It's possible we can figure it out without any "tricks" for the logs... we will see.

Revulva

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Re: Bug Reports
« Reply #74 on: April 24, 2012, 09:30:03 AM »
Do you know the time zones for the computer of one or more of these logs? It would be best if I knew them all, so I could upload the logs one at a time.