We do not have an automated way at the moment… it’s actually a bit difficult because certain features don’t translate 1-to-1 between the two simulators.
At some point we’d like some tool that can at least get you partly there, but haven’t had time to write it yet. simc APLs also tend to read more like “computer programs” than rules for a player to use, so we often do a complete rewrite whenever we do translate them to try out in both simulators, make them a bit more “real world” applicable.
One thing I’m seeing that is significantly different than what that blog post says… is that I’m getting a DPS gain even with much lower haste and without the specified trinkets.
Yeah, I might make make a TC post about this topic since those other folks are basing all their theory on SimC. Just a quick look/comparison and I found two major bugs in SimC for elemental that would affect the results of this particular topic.