Stat Goals and Graphs

The problem is… that it isn’t really that simple. How your gear interacts with all the special effects that you have (legendaries, set bonuses, trinkets, relics, chosen talents) could make a worse stat allocation end up being better, because it allows you to pick up a better combo of special things.

After we finish up some of these new gearing strategies and features, we’re going to think a bit more on the next iteration of visualizing what the gearing strategies are doing. It is challenging because you can’t really “understand” what it is doing with a simple stat priority or even a stat graph… it doesn’t boil down to something that simple. We’re moving to something that is truly adaptable to all these special item effects.