The problem is… that it isn’t really that simple. How your gear interacts with all the special effects that you have (legendaries, set bonuses, trinkets, relics, chosen talents) could make a worse stat allocation end up being better, because it allows you to pick up a better combo of special things.
After we finish up some of these new gearing strategies and features, we’re going to think a bit more on the next iteration of visualizing what the gearing strategies are doing. It is challenging because you can’t really “understand” what it is doing with a simple stat priority or even a stat graph… it doesn’t boil down to something that simple. We’re moving to something that is truly adaptable to all these special item effects.