Once again thank you for your reply and patience. I’ve had a hard time explaining what the rotation “feels” like during live since encounters require you to plan out when are the optimal times to dump UAs but i think you nailed it with the Sim #2
The DPS decrease in Sims #1 & #3 is disappointing but thanks for trying to sim it.
The idea of refreshing dots right before going into a UA dump is something I was trying to describe with the small caveat that i do prioritize draining UAs over refreshing SL/Corr if they happen to fall off. One of your earlier tests showed that doing this with 3+ UAs was a DPS gain but doing that with only 1 UA was neglible. I will keep that in mind for future encounters
Reviewing the 2nd rotation APL I also noticed that you are refreshing SL before Corruption! Which is something i haven’t mentioned but also smooths out the rotations a little bit since SL lasts 1 sec longer than Corruption!
I tried doing something similar to what you have below but had trouble getting the Sim not cast 100+ agonys, now i see how the proper way to code it is.Thanks!
In conclusion I know I started by asking about another SimC vs AMR scenario but i’m glad you took the time to deep dive into the Afflic Rotation. Really excited to see this Simulator get better and better and I hope Gearing Strategy v2 with Machine Learning is out soon.
One last question:
Will you be making the rotation for the Sim #2 available in the public list in the sim going forward?
Keep up the good work.