Another thing to note: we are still in the process of ranking all the new gear and essences added in 8.2, and will be updating our guides as well. We aim to have everything ranked and updated before the Eternal Palace opens up, and Season 3 Mythic+ starts. So expect a few things to change this week and into next.
That said – what the other people said in this thread is true – you will tend to see slightly different recommendations from our site for tanks and healers in particular because we use a different methodology. I have been playing a tank since vanilla, and even as a player, it’s really tough to tell if item A or item B really makes me tougher or not. There are a lot of variables at play when tanking.
There is also a bit more personal preference that comes into tank gearing than DPS – for damagers, in the end it’s all about how much DPS you pump out. That can be easily measured. For tanks, measuring how “tough” you are is a difficult problem to which nobody has a perfect solution.
Our approach tends to favor things that lower your chance of dying or getting burst down in a fight. Often times these things aren’t that popular in the community. A great example would be “cheat death” effects like the Bwonsamdi’s Bargain trinket. These are hands-down some of the best things in the game for doing content that is tough for you, but they are very unpopular with most people. No idea why… it’s not hard to prove their worth. It just boils down to personal preference again I suppose – we prefer them, others don’t.
We also try to give people the customization tools they need to change things up from our recommendations – don’t like a trinket? Exclude it. Want different stats? Set a preference. And we plan to expand on these customization options as well (once the 8.2 stuff settles down).