Is the machine learning graph affected by the blender?


I play a protection Paladin, trying to maximise DPS.

I simulated with my gear, I have the machine learning graph putting eveything in Haste.

I put the rule of if 100% change of death, don’t affect DPS with the blender.

Now when I press best in bag, everything goes in crit. But the graph still shows haste.

Is this normal? Or am I not understanding somethign?


I still need to update the graphs to take the blender into account – I have a bunch of UI updates to The Blender that I am working on this week, which will include that change, as well as making it a bit easier to configure for most people.