Recently AMR has been recommending me to use the Macabre Sheet Music trinket on my Boomkin. Looking at the simulator wiki, it seems that currently AMR assumes one can always get the full value from the trinket at 0 movement cost. In practice, having used it for a few days now, I can’t say that I agree with this – I usually need 2-3s of movement to collect all 4 stacking buffs, and fitting this in the rotation is kind of awkward most of the time.
I don’t really have a good suggestion on how to better represent that trinket’s value, but I think some kind of penalty should be applied on its current value. Either actually modeling movement, or inserting some randomness in how many buffs get collected on each use maybe (at least for casters, for melee and some ranged like hunters I imagine it’s much easier to get full value). What do you think?