I fixed up the vengeance not being consumed by a free revenge. Also looked at Ignore Pain and yeah, looks like the cap is dynamic with your health when you have never surrender. Bloodsport actually gets multiplied by never surrender also. so I made that change too.
I fixed the damage on the carapace trait too - so hilariously low I didn’t even notice!
I’ll have to run more tests on the rotation tweaks to see what will end up being a generic improvement across setups. I’d been meaning to optimizer the rotation for deafening crash some more anyway, since so many people are in love with that trait