Castle Nathria Update
We have just released a round of tweaks based on data and feedback gathered in the last two weeks in preparation for Castle Nathria. We fully expect Blizzard to tune things a bit over the first couple weeks of raiding, so we’ll keep an eye on that and do another update when appopriate.
Here are the highlights:
Guides!
The guide pages are back up and running! We will of course be tweaking things over the next few weeks, but they should be in a pretty good spot for all specs. You can view Covenant recommendations, Talent recommendations, and use our interactive Rotation viewer to get a detailed yet easy-to-read flow chart describing how to play your spec. The rotation adapts to talents, covenant, legendaries, and conduits that you choose – be sure to customize it!
Updated legendary and trinket rankings
We have updated the rankings for several legendary items and trinkets. A few of them were more difficult cases to test on the beta, such as the Inscrutable Quantum Device and Mistcaller’s Ocarina – those should be ranked for all specs now. The Inscrutable Quantum Device is one of those trinkets that you may have to use personal judgment – the value that you get out of it will depend a lot on your specific situation.
A few legendaries have been updated, e.g. Reanimated Shambler is filtered to Unholy DKs only in the game data, but can be used by other specs. We have manually overridden that spec requirement and added rankings for Blood and Frost.
In the upgrade finder legendary ranking, some legendaries where the special effect doesn’t have any value for a particular build were getting small non-zero values (e.g. a 0.5% upgrade). This wasn’t an error – it was actually pretty clever. That legendary ranking doesn’t look at the legendary effect in a vacuum: it predicts how well that legendary will fit into a near-BiS set of gear. Thus other gear options in that slot and others can influence the value of a legendary (as it should).
Therefore, simply being able to make a high item level item with perfect stats for a slot has a small value, even if the legendary effect does not. That said, we feel that such legendaries should show up as zero in the list anyway – since you can only use one legendary, there’s no point making one just for the stats. We are now ranking legendaries at zero if the effect is of no value for your talents+covenant.
Updated low-level tank optimizations
We create all of our “toughness” data for tanking around max-level content for the current tier. In this case, that will be Mythic+ and normal or higher raids, where people will quickly be at ilvl200+. When you are significantly lower than that item level, the toughness data generated for those higher item levels doesn’t really apply. It’s also not that beneficial to really worry about toughness until you get a bit higher anyway.
That said, our new system can handle toughness rankings down to a much lower item level now, so we have enabled that. If you leave the toughness slider at “All TUF”, we’ll rank gear based on toughness no matter your item level now. As soon as you move it away from “All TUF”, we’ll rank your gear based on DPS if you are below around ilvl180, and we’ll do your desired “blend” of the two if you are above about ilvl180.
We can’t do the “blend” below around item level 180 because the toughness data isn’t calibrated for it, and as mentioned above, it doesn’t really matter that much. Blending becomes more interesting at higher item levels.
Pawn export
For people who like the pawn export, we have tweaked it for tanks and healers. If you have your toughness/healing slider set below the half-way mark, we’ll output DPS weights. If above half, we’ll output TUF/HPS weights. We don’t generate “blended” weights because they don’t make a whole lot of sense. As always, take Pawn weights with a massive grain of salt – we really don’t recommend it as a way to make serious gear choices, it is more of a casual convenience while leveling or something.