Simulation with Secrets of the Deep


Can anyone clarify how the simulation handles the procs for the azurite trait “Secrets of the Deep”? The proc spawns a globule which requires the player to have to run to it to consume it. I couldn’t tell if there was any built in delay within the simulator to account for this.


Right now there isn’t a delay – but I don’t think it would have a significant impact on the results either way because it is a relatively high uptime buff with a random trigger.