The Blender is a new feature that allows tanks to “blend” DPS-oriented gear with toughness-oriented gear.
#Background
Tank gearing advice has always been kind of… nebulous. You can figure out the best stats and items for DPS, no problem. And now with our tank simulator and its latest updates, you can very reliably figure out the best stats and items for staying alive – also not a problem.
But the hard thing is this: at some point I’m plenty tough for the raids that I’m doing. For example, most 915+ ilvl tanks feel pretty solid in Heroic Tomb of Sargeras. Getting even tougher… won’t really make much of a difference. So tanks will generally start shifting to some more DPS-oriented stats, items, or talents. But… how do I know when to make that shift?
That crossover point can be very personal – some tanks want to live on the edge and do more damage. Some are more conservative. There isn’t a one-size-fits-all answer to this question. Also, it’s not a “single” point – it’s a gradual shift.
It’s a hard problem, but this is the question that tanks really want answered by a gear optimizer: tell me how to be tough, and how to do damage, and how to balance the two per my preferences. So we have answered it! Enter…
#The Blender
This simple tool lets you define when to shift from toughness-oriented gear to DPS-oriented gear. To use it, click on the gearing strategy picker to the right of your character name at the top of the gear optimizer page. The Blender appears at the bottom of the popup.
We have provided several presets for you – just pick one from the list, and press Save at the top-right of the gearing strategy popup. The presets are:
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All Toughness: gear entirely for toughness, completely ignore DPS. If you completely out-gear your current content (e.g. you have 925 ilvl gear and are doing heroic Tomb), this option is not recommended.
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Conservative: this is the default, it will start mixing in DPS gear conservatively as you begin out-gearing content.
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Balanced: smoothly transition from toughness gear to DPS gear, but a bit more aggressively than the Conservative approach.
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Aggressive: go for all DPS unless you are horribly under-geared for the content you are trying to do.
IMPORTANT: The Blender will work pretty well with our current “default” gearing strategies, but it works really well with a custom gearing strategy, or our upcoming Adaptive gearing strategies (not quite available yet for tanks, but will be soon!)
ALSO IMPORTANT: There is no “right” choice. Pick the preset that fits best with your raid team and play style, and don’t let anyone give you shit.
###Custom Rule Sets
You can also define your own custom blend of toughness and DPS if one of our presets doesn’t quite fit your needs.
The way it works is that you define a list of “rules” that tell the optimizer to reduce the value of DPS as you get squishier. You can define toughness in terms of either NPS or raw Death Chance, whichever you prefer (NPS is almost directly proportional to Death Chance, so neither is better than the other, it’s just whatever makes more sense to you). This is best described by example:
Rule 1: At 90% chance to die, reduce the value of DPS gains by 90%.
Rule 2: At 10% chance to die, reduce the value of DPS gains by 0%.
Here’s what these two rules do: if my chance to die is really high (90%), make DPS worth very little. If my chance to die is pretty low (10%), make DPS worth full value. For the points in between, it does a linear interpolation, e.g. at 50% chance to die, DPS would be worth 45% with these rules. This gives a gradual increase in the value of DPS gains as you get tougher.
This example is pretty similar to the Conservative preset, and is a good starting point for tweaking your own rules.
###Pure DPS
If you want a pure-DPS strategy, you need just a single rule:
At 100% chance to die, reduce the value of DPS gains by 0%.
This rule makes DPS worth full value no matter how tough or squishy you are, and thus turns it into a straight DPS strategy. The Aggressive preset is pretty close to this.
#Remarks
As a long-time tank… this is finally the gear ranking tool that I’ve always wanted. Nobody wants to go pure toughness. Most people can’t pull off full-DPS without dying. Just blend man, and life is awesome. In the past… the problem was trying to figure out which toughness metric to use, and how much of it was “enough”, and blah blah blah. With NPS and Death Chance being calculated by a real simulation of a real fight, it’s pretty intuitive: lower my death chance to an acceptable level, then start getting more damage. That just makes sense. It’s quantifiable. Logs of simulations can be analyzed to figure out why I am dying. The Blender can be tweaked in just a few seconds to try out different balances in the optimizer very quickly.
Please try it out and give feedback! Did it work well for you? Which preset did you like the best? Did you have trouble striking the balance you wanted or was it easy? Did anything weird happen in the optimizer that you can’t explain?
###Appendix
For those interested, here are the rules being used under the hood by the presets:
All Toughness
Blender is disabled, based purely on NPS.
Conservative
Rule 1: At 90% chance to die, reduce the value of DPS gains by 90%.
Rule 2: At 10% chance to die, reduce the value of DPS gains by 0%.
Balanced
Rule 1: At 90% chance to die, reduce the value of DPS gains by 75%.
Rule 2: At 50% chance to die, reduce the value of DPS gains by 25%.
Rule 3: At 10% chance to die, reduce the value of DPS gains by 0%.
Aggressive
Rule 1: At 100% chance to die, reduce the value of DPS gains by 25%.
Rule 2: At 75% chance to die, reduce the value of DPS gains by 0%.