So, with the new spirit bomb changes… amr has gone really weird.
There’s another topic Vengeance DH Default Rotation that sort of mentions a few things…
But, soul cleave seems to be valued far, far higher than it should be so AMR makes some questionable gearing recommendations. While yes, you should use soul cleave if you’re getting low, you don’t use it nearly enough to value t19 4p or even t20 4p.
I’ve tried using the Blender and even simming with a modified apl to never soul cleave and yet… AMR still recommends using t19 and t20 4p bonuses for an ability that you just don’t particularly hit often. And I say that as someone who runs keys currently in the 17 range in time.
Is or will there be a way to blacklist certain gear so that I can avoid this situation?
I’m not sure if this should be another thread, but I also run into a weird issue with specifying specific gear to keep on, namely the legendary pants for the extra charge of both empowered wards and demon spikes, and what AMR seems to do is… simply say not to wear any pants, and tells me to wear 2 of my rings. If I specify 2 specific legendaries (e.g. pants and the fragment of the betrayer) it will simply say to use Fragment, not wear any pants, and use sephuz.
I don’t know enough about AMR’s internals, and how to go through to see what is going on, but something about VDH simming just seems really off, and some things are simply not valued much at all.
Going through the above mentioned post…
This is incorrect - it may have been true at the initial time of the poster posting, but currently it does stack, it doesn’t show that there are 2-3 stacks, however, if you check the damage numbers, the amount of damage being done does go up (admittedly it’s a bit weird as I don’t believe the double damage lasts the entire time that the sigil is refreshed for, but I haven’t looked closer.
I also agree with this - I’m not sure what is up with trinkets, and while they are for the most part okay, the simming of them just seems… off. I’m also not sure that KJ’s trinket is being used optimally in the APL for it, but unfortunately, I don’t have the ability to explain how I mean, all I know is that when I use it, taking care to not use it to reduce the cooldown if the cooldown reduction is too high (e.g. if I somehow have 10 stacks and say, 30 seconds left on the cooldown of meta, simply use it to extend FbP’s meta proc instead) - in m+ I generally have about a 60% uptime of metamorphosis, using the trinket well is key, but it’s definitely not easy to do so.
I dunno, something as of the 7.2.5 and new gearing strategies just seems really off with VDH.