Update!
- The Global Network is now available for testing! Read the linked thread for more details on what it is and how to participate.
- Added some scaling options for healer sims: there is now an Ally Item Level setting, and the M+ Level will apply to damage taken in healing simulations. This lets you independently adjust how much health your allies have, and how hard stuff hits.
- Fixed several small bugs with V2 tank gearing strategies – if you were having trouble, give it another try.
- Fixed an issue for people using multiple simulation clients, where one client is a lot slower than the others. Sometimes that was causing all of your clients to get throttled. Shouldn’t do that anymore, each individual client will run at the speed you specified in all cases.