Howdy all -
It’s been a while since I’ve had a chance to sit and durdle with my tank rotation stuff. I had a pretty good time last time, so figured I’d post some more of my +TUF / +DPS tweaks. Couple things here… First, this is a real rough draft. I can’t stress that part enough hah . There’s likely ways to get more +TUF or more +DPS or both, but this was a good enough starting point. Secondly, this rotation uses action lists based on conditions like HealthPercent and SecondsUntilBigHit. I had been wanting to play around with prioritizing these sorts of conditions, as it ‘feels’ more similar to how I tank… Reacting to my health bar and/or preparing for predictable incoming damage, that sort of thing.
Ex: BigWigs gives me a 5 second countdown for an incoming unavoidable hit, so I’ve got time for a couple of globals if I feel I need to do something outside of the default rotation… Or my health dips <25%, where I might pop a health pot or maybe double up DS with Meta, where elsewhere in the rotation this might be overkill (or maybe it still is - Rough drafts and all).
Thirdly, it’s only setup for 1-2-1-3-x-2-2 since that’s primarily what I use. If there’s anything useful here anyone wants to adopt, I’m sure it can be modified accordingly.
I’ve bumped the Raid Tanking sim up to +4/+5, and was seeing anywhere from 1-5% improvement in TUF rating. Nothing too major, but I suspect there’s room for improvement. DPS numbers are a bit higher since I’ll jump through whatever hoops to get more SpiritBomb damage over SoulCleave. But I’m sure the default rotation’s handling of SoulCleave logic can be applied here for increased +TUF benefit at the expense of a small DPS loss.