BiB Showing Negative DPS Result

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I just subscribed to Ask Mr. Robot again today, after being away from the game for 8 years, so forgive me for being a bit rusty. lol

BiB was working for me earlier today, and was showing a positive DPS increase, but now it’s recommending for me to apply better enchants and gems, but the result is displaying a negative DPS percentage. I’m assuming this is an error on my part somewhere. I tried a few recommendations I found through Google Searches, but nothing seemed to sort it for me.

Any help is greatly appreciated! Thanks!

Thanks for the snapshot – I think that I see what’s going on and we’ll fix it in an update sometime today.

Long story short, there’s a spot in the code where the weapon enchants are getting flipped (and razorice performs a little differently depending on which hand you put it on), which is leading to the score discrepancy.

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Thanks for the quick reply!

Awesome! Hope it’s an easy fix! I thought I was going crazy, lol.

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This seems to have popped up again. Was working fine all week, but after maintenance today, it started recommending gems / enchants that give a negative DPS result.

[EDIT] Appears to have gotten worse the more I played with it. It’s removing gems from sockets and enchants, and recommending weapons that are doing decreased dps, etc. Here’s another snapshot after adding a new weapon: b25774971e6d4eb496fdff2db8e530fc

Thanks for the reports – these are actually separate issues.

The second snapshot is an issue with the Gem+Enchant Threshold setting. We added some code to allow leaving gems/enchants blank if you don’t currently have those items socketed/enchanted in your inventory and doing so would not drop below your threshold. (Previously we would never allow a modification to be blank regardless of how small an upgrade it might be.) Turns out that code wasn’t working properly for all cases, so we’ll fix that in the next update (today sometime).

The first snapshot is an issue with the code to try gem combinations for the unique gem, where the effect scales with the number of unique gem colors socketed. Short version: we don’t try every potential combination (because it would take forever, and the effect is so insanely tiny it’s not worth the CPU cycles or your time to wait for an answer). In this case you happen to have a combination of gems equipped that we aren’t trying, and it scores very, very slightly higher (like, 0.04% difference, which is zero for all practical purposes).

I’m going to see if I can make some small tweaks to the code to try a few more combos for that unique gem, or at the least, put in a safety such that score will never decrease if you happen to have a gem setup that is different by a tiny amount.

(You might be able to tell that I’m saddened by how tiny the bonus from that unique gem ends up being… for something that requires a player to fiddle with their gems to optimize, I want it to be more impactful. As it is… you could just delete those unique gems from the game and nobody would notice.)

Really appreciate the detailed reply!

Yesterday it wanted me to slot all Deadly Onyx gems into the sockets, which I did. Now it wants me to do 3 different types, but is displaying the negative DPS. So I’m not sure which is correct. It’s like 20k gold every time I buy them, though, so I should probably wait before pulling the trigger again, lol.

Also, late last night I had my BiS Omen crafted one-hand weapon made. It’s being strange with that. If I put it in my off-hand, as it recommends, it wants me to put it in my main hand. Then if I do that, it will want me to put it back in my off-hand. But both ways display a negative DPS results. This might be the gems throwing off the result as well still.

I just copied one more snapshot of how it’s sitting currently. Thanks again for the leg work and support!

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I think this is actually the same issue as another person posted: it’s a bug with the nerubian embellishment. There’s some fancy stuff behind the scenes to turn on/off the bonus from the embellishment that doubles it that wasn’t working correctly.

I’m going to post an update shortly that should hopefully resolve it.

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