Hey !
I got an insane idea for BiS improvement.
AMR calculate the best items by getting a score for each item (or close to something similar).
What if we bring some stats with a probability to be at BiS.
What is the probably to reach BiS next week ?
We can take few hypothesis like 'if you unlock 3 MM+ slot there is 100 items then you have 3x1/100 chance to get the BiS weapon that you like.
But a crafted item has a probability of 100% because it’s deterministic.
Based on the hypothsis that some item are equivalent.
Here is a concret exemple :
BiS tell me this is best :
But the probability to get it is very low (1 item over all of the MM+ dungeon pool in a vault) So i excluded this item.
Now BiS suggest a combo between a crafted weapon and an offhand:

Great probability has increase but the off hand can be swapped between 3 (4 other off hand):
The probability for me to have the BiS configuration is 3 times higher.
We could event expand this to consider how many classes wants this item but it would be a cross spec BiS and would be too big to compute.
So what i would like BiS to do is to take this into account and bring me to a high probability build while minimizing the gap compare to the maximal performance achiveable
What do you think ? Is it absolutly horendous idea ?

