I just updated the shard bonuses yesterday with the rebalanced numbers (which increased the value of the frost bonus by about 45%), could be that we need to tweak the optimization slightly, I’ll take a look.
So, in BiB, I have a setup “healing” classic stuff, and a setup “full offense” using the blender for reclear heroic.
By default, the BiB, is putting blood shard set, instead of the frost I was expecting.
My bet is because I do have higher rank shard and it’s may confuse BiB.
Could you give me a snapshot of the optimization where it is picking the Blood set bonus for offense over the Frost set bonus? As far as I can tell, the code has a much higher damage estimate for the Frost bonus for Mistweaver than the Blood bonus (as the simulation shows).