So I’m quite new to using AMR and when, for example, creating a Gearing Strategy, I’m not sure which Consumables and Group buffs I should use.
When in a Raid, the chances of having all Group buffs is quite high but when in Dungeons, open world etc. I usually don’t have these but I still want my e.g. BiS/next upgrade to be “accurate”. Same with Consumables, and Reorigination Array, my RA is going to change every week, and when it comes to Consumables I sometimes have a feast, other times I just use haste food.
So what I am wondering is if it even really matters in the long term for something like Gearing strategy and if I should just ignore it or if I should use some specific set of “combinations” of the two to get a general result.
I have also looked for a guide or anything that describes the issue I am having but I haven’t found quite what I need. I just think that, when changing/disabling some buffs, it might skew the result of my base stats, so to say, and I might not get the most out of my sims.
Btw. Thanks for creating this incredible tool and putting so much of your time and effort into this!