So I’ve been main tanking for the better part of this patch and I had some questions I couldnt easily find on the search.
Did the labels go away for Toughness in relation to content? If so, why? I know they were just a general rule of thumb but the removal has made is somewhat harder for me to gauge where to move the slider when flipping around between raid and mythic+ content.
Simming tanking seems to be wildly different between raid and mythic+ Now I know these seems like a hot take so I’m sure I’m missing something. I know, basically, that “Chance of Death” should be super low for a successful tank sim run. This works out really well with Mythic+ sims and I generally don’t have an issue with this BUT It seems that raid sims seem wildly different. I noticed that you can adjust the difficulty of content for Mythic+ but not for raid… Is this on purpose? I figured a Heroic boss would hit hard than a Normal boss, so why no modifier?
ish) Not really a question but more of an observation. It just seems super difficult to gauge where the sliders should be for a tank gearing up from 205 onward. I’m 215 now on my DK and it still seems like I’m (and sometimes AMR) is constantly indecisive of which gear I should put on. I figure just sliding it to “All Tough” would be the best way to start out but maybe not? Maybe if I had a question, would you say that guides and articles written pre-SL are still relevant to using AMR for tank simming? (of course they are but im still asking)… I dont know how to put it but Im getting super frustrated with AMR and I dont know why lol Maybe a case of overthinking/oversimming.