Domination Shard -- Speed > Pure Damage shard?


Does that make sense?

The simulator is suggesting that I swap out a Shard of Cor (raw damage increase for first 20 secs) for a Shard of Oth (Speed increase). I’m guessing perhaps the underlying model makes some assumptions that speed increases the boss uptime, thus leading to more overall damage?

I’m still looking into this one – I think something is happening when a custom secondary stat allocation is used that is causing an issue with scoring the shards. It can get a little tricky in cases like that… but we should be able to come up with something that works out.

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