BiS is telling me to dual wield axes, which shamans can’t do. It’s also hitting 14% hit, which might be a byproduct of dual wielding but not sure.
7365b927074c4b6e8df5773ab05e8f27 (BiB, wasn’t sure if I needed a second snapshot so I just generated one in case.)
Telling me to downgrade to 6% hit while using Sulfuras, are the suggested changes actually a DPS increase or is there an issue with Orcs pretending all weapons are axes and thinking the hit cap is 6%?
Hmm, yeah we’re letting it dual wield on enhance, whoops. I’ll update that.
As far as the hit cap goes - it’s not always going to be optimal to get exactly to the hit cap. Missing 2 or 3% of your attacks is often more optimal than sacrificing better pieces of gears to get exactly capped. The suggested changes should track pretty closely to what will actually be a DPS increase in game, on average.
Interesting, yea. I’m already down 1% from hit cap from following a spreadsheet “sim” will have to try out the recommended swaps and see how it feels. Thanks for all the hard work!
I posted an update that fixes the dual-wield issue, and also now ensures to check if you have the 2H axe/mace talent before choosing such a weapon in the optimized result. Let me know if you encounter any other issues with it, we’ll fix them as quickly as possible.