Hello !
So… I decided to dig a bit into enhancement for next patch.
Their is few points i would like your point of view. I’m aware some of the stuff here is ongoing work currently. I Hope you will find somethings interesting to improve the rotation.
Here is what i’ve done :
Flame Shock use - quality of life improvement
Now that Lave Lash is spreading Flame shock, we should see less cast of Flame Shock it self :
With some build, like Necrolord, Venthyr, using less Flame Shock is better with more targets.
I used a 10 targets to increase the difference because in the MM+ script the differences doesn’t show thats mutch.
less flame shock rotation
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One thing i can’t seems to figure out is with the condition i’ve edited, i lose a bit on single target
AOE 10 + targets - Rotation Improvement
So, doing some MM+15, lots of runs do at some point 10+ targets packs. I was looking on how to add to the rotation to see how i can change my gameplay to be more performant on those bigger packs. So i added things like more crash lightning during Doom wind windows. This improvement is also visible on less targets.
default - MM+
more crash - MM+
Default - 10 targets
more crash - 10 targets
Aoe 5+ targets - Rotation Improvement
It appear that with more targets Crash Lightning is taking the lead even more. Meaning in sims i have a nice improvement with Crash Lightning beeing use when we have more than 5 targets in range with the doom wind buff up.
More Crash Lightning
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Fae transfusion - Didn't find a way to improve it
I feel weird when i see lots of enhancement use the conduit “Essential Extraction”. but i’ve haven’t found any situation where i could get more DPS by using more FaeTransfusion even with the Dreamweaver’s Field of Blossoms. So no improvement here but if you have info on how i would love to here about it.
Primal Lava Actuator - Rotation Improvement
Improvement made to use more Lava Lash when we have 6 buff from the legendary. This is quite an improvement in “not Hot hand talent” build.
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Primal Lava Actuator Improvement
This is particulary visible on 10+ dummy targets but i guess it’s because the Flame Shock spread is not limited to 6 targets yet?
Also it’s weird to see “Triggered by: Primordial Wave” in the logs but not “Triggered by: Lava Lash”.
Elemental Blast - Rotation Improvement Multi targets
Sometimes, with the talent Elemental Blast is used right after Primordial Wave.
And by the time you get back to 5 maelstrom strack and use lightning bolt you lose the Primordial Wave buff. I haven’t found a way to dont have this situation replicated in the simulator properly.
But if i put back the condition to not use Primordial Wave when i didn’t consume the previous one; allow a nice small DPS increase in MM+.
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Loosing Less Primordial Wave
On the side note. Few things maybe where you could take a look :
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Raging Vesper Vortex can be trigger 2 times. Is it worst casting other spell in the rotation to get the value of the second explosion ? (I bet no so i didn’t try)
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Splintered Elements doesn’t “pandemic”. I would love to compare it in the simulator but there is no “Splintered Elements buff” i can include as condition in Primardial Wave. I guess it fall into the “not yet implemented” catagory.
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Flame and Frost Shock
On PTR, those two spell dont share the cooldown anymore.
P.S: All improvement in one Not Available
What do you think ? Are those suggestion interesting ?
Sienss,