There ar two things confusing me. First, AMR is planing a two handed weapon for my shami but with the hero talent “Supportive Imbuements” i have selectet, that would not work. That only works with an equiped offhand.
Second, the supposed Neck is embellished with “Duskthread lining”. That’s not possible to do.
So i think these two things are a miss calculation.
So we determine the available embellishments by parsing the crafting recipe data directly from the game. The recipe spell for that necklace (Amulet of Earthen Craftsmanship) claims that it has an embellishment slot. You can also see that wowhead picks it up too:
You can see under Optional Reagents the first one listed is Add Embellishment.
So when you craft this item in game, are you sure that you are not able to add an embellishment? I would have to figure out how/why blizzard is deciding to ignore some of the optional reagent slots for particular items…
As for the talent thing – I’d have to ask our shaman guy what’s going on there. It could be that the talent just isn’t strong enough in your particular case, but I’m not sure.
I see – so it can accept the embellishment but the list of allowed embellishments is not correct. I’ll look into that. This information can also be extracted from the game, but the data is a mess and very hard to interpret, so there must be an extra filter or restriction somewhere.
We will do an update to the site tomorrow sometime that should resolve it.
Turns out that we did have the correct list of available embellishments, but there was a section of code for Best in Slot that was ignoring it and picking different embellishments for the jewelry slots.
Thank you for this update. And do you have any news about the talent’s thing with the weapon? I mean, i can set it to the ignore list but i don’t know i this is the best solution.
I will put in some code to make sure the shield is being handled correctly.
With your settings, the result won’t change, though. You are using some custom stat ratios, which are going to push the optimizer to those two handed weapons regardless. If you turn off the custom stats, you will get a result that is very similar in stats, but picks the shield.
If you want to reduce how much mastery is being picked, the best way to do that is to turn on the “Spec Options” and increase the Ally Health %. That directly controls how good mastery is.
You can also move the gearings strategy slider more towards DPS to reduce mastery. That will tend to favor less crit and more versatility, though.
You can get the breakdown you are looking for by moving the gearing strategy slider towards all HPS (since you want crit, which is devalued heavily in DPS because of lava burst having 100% crit). And then you can use the “Spec Options” to adjust haste/mastery. Move the Healer Playstyle more towards “proactive” to reduce how much haste the optimizer wants. And, like I mentioned before, adjust the ally health % until you have the mastery value you would like.
Using those tools to customize the output works much better than using the custom secondary stats. I’m almost done re-working all the healers, and then I will be creating a full tutorial on how to use these settings for healers.