Awesome! I’m definitely looking forward to seeing how the changes affect the talent balance. With the change to base damage, all unaffected talents are buffed relative to the nerfed talents – so, Soul of the Archdruid (the legendary ring enabling Soul of the Forest) will likely have an increase in value, while Ailuro Pouncers (adding one stack of predatory swiftness for Bloodtalons buff) will be reduced in value.
With the talent tree, on the level 75 tier, I’m wondering how the new Incarnation stacks up against the new Jagged Wounds, since both were nerfed. I don’t think that Soul of the Forest will stack up against either. If it does, I expect it’ll be nerfed, since it’s available on a legendary. The level 90 tier becomes quite interesting with buffed Sabertooth, nerfed Savage Roar, and unaltered Brutal Slash all on the same tier. I’m not sure how these will shake out in the different scenarios they are obviously targetting. The level 100 talents seem to be a no-brainer on the surface; with Brutal slash leaving the the tier, Bloodtalons, even in it’s weakened form, likely won’t be challenged by MoC or Elune’s – but I’d be very interested to be wrong.
When I try to run the numbers, the patch seems amazingly well balanced. When the class is played in optimal mode, the patch seems to keep damage roughly the same, the source is just shifted from from buffed damage to base damage. The end effect of this implementation means that errors shouldn’t be as devastating, though still reduce damage done, and sub-optimal play damage is boosted. I’m excited to see how this plays out.
Again, thank you for all your hard work! I appreciate everything done by the AskMrRobot team!