BiB is telling me that a 272 Gavel is SIGNIFICANTLY worse than 265 Rift-Scarred Solcrusher. This made very little sense, so I ran a simulation and found that the Gavel’s special effects didn’t show in the sim results at all. Is this intended functionality?
With the four different effects and the clunky nature of having to change targets and use a GCD, seems like it would be a weird/difficult thing to code for… but would be helpful to maybe have some sort of “average damage increase” added on to sim results to more closely approximate reality.