A guild mate had two Azerite pieces he was using for the best in bags option, both were 340. However, between the two pieces one was showing as an absurdly high 40% upgrade over the other because of this trait. Naturally he was confused so we started to look into it. Especially since the trait revolves around casting Maul, as spell not used that often since it’s usually better to use the rage to keep as high of an uptime on ironfur as possible (as far as we can tell).
So i did some digging to try to see if it was just the items having the wrong ranking. I ran two tank talent batch sims, one with the default Guardian with the default zero traits. And another with the trait taken (conveniently on the default shoulders). Note that i disabled buffs, that’s because i like to run sims as a default “Worst case” on what the spec is baseline capable of.
The results were… rather extreme. Just that one change resulted in a 90% reduction to death chance, 32.5% all the way down to 3%.
What I’m trying to determine is if one of three things are happening:
1: We just are way wrong about how to play the class in terms of ironfur usage. So we don’t understand how the sim uses it in the rotation to achieve these results.
2: The sim is somehow bugged, and causing this trait to do more than it says.
3: Ths sim is bugged in a way that causes wako results for tanks.