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I currently have my “Gem+Enchant Threshold” selector set to 2%. Despite this, running BiB has suggested a full swap of every gem and often accompanying enchantment swaps despite the cumulative improvement being well below 2%. In the snapshot ID I pasted, it’s recommending I swap all four (recently swapped!) gem sockets and 3 separate enchantments to achieve a mere 0.56% estimated improvement!
I’ve never been sure whether that setting looks for a 2% improvement per individual slot or checks if there’s a set of changes that combine to meet that threshold, but either way this doesn’t make any sense. I think either this setting is being ignored or it’s doing something like new_gem_contribution >= curr_gem_contribution *1.02
. Just spitballing.
To name some individual examples, it’s currently asking me to replace my 3-qual spellthread with a 3-qal armor kit to achieve a 0.18% DPS improvement. It’s also asking me to replace my shoes’ Plainsrunner enchant with Watcher’s Loam despite valuing all foot enchantments as equal when I open the comparator window.
Every time I find a new gear upgrade the optimizer asks me to swap the enchantment in Ring1, while generally leaving Ring2 alone. My current ring enchantment is reportedly delivering 0.01% less than its recommendation.
Earlier today (before getting my new main hand!) I incrementally locked in each of my current mod slots to see if I could force the simulator under the threshold. Even with twelve of thirteen slots locked, it was still updating the free slot for a ~tenth of a percent gain.
I do think I’m very close to a critical point between three and possible all four seconary stats–raidbots’ stat weight report (I know, caveats etc) reported the following normalized array:
- vers: 0.66
- crit: 0.61
- haste: 0.59
- mast: 0.56
It would make sense that they’re close enough that any shift creates a wild swing in ordering. But my understanding of the G+E threshold is that the goal is to filter out noisy recommendations in scenarios just like this, and I have kept that threshold high since my days running as a Brewmaster “all secondaries in balance” Monk.
Is my understanding about the goal of this feature off-base? Or is this a bug?