Apologies if someone has asked this elsewhere, I couldn’t find it.
I’ve never seen ARM recommend one of the hybrid enchants Machinist’s Brilliance or Force Multiplier for any of my toons. I’ve not run any sims and have no reason to think the BiB is wrong with the pure secondary enchants, but I’m just curious if anyone had any thoughts on why the devs would have introduced them as blue/rare enchants not available until 8.2 as a seeming upgrade if they weren’t going to be upgrades for most players? Was this just devs not doing their homework ahead of time about relative strengths of secondary stats? e.g. when they had to reduce gems to +50 from +60 because they were too strong? Or are there just certain situations where those hybrid enchants would shine?
Thanks for any illumination