I should really have taken more notes when we were doing this. To give specific examples.
A Little background might help. And if you are interested in supporting this I can keep examples in future.
My guild were totally against DKP and Loot council as people had bad experiences of them. So they were running a totally roll based system when I joined. Item drops, roll for it, if you win something you can’t win again that reset unless everyone else rolling has also won.
It works way better than I imagined it could in distributing gear but as raid leaders we we realized a need for some kind of improvement as people were rolling for stuff that was bad for them and it took time to explain why and occasionally caused offence. We also wanted to feed some stuff to tanks because our raid DPS limitation was becoming tank threat.
An item priority list happened and we spent Saturday afternoon making the AQ40 sheet for it.
Our goal with each item is not to allocate it to simply who it’s BiS for (sometimes it’s that easy) but to take into account who has other viable alternatives from 20mans, dungeons, quests or other bosses. They might not be as good but the loot drop rate is so low on many of the near universal BiS pieces that nobody is realistically getting a full BiS set.
What we want as raid leader is a full 40man raid that can clear content. Not 4 people with BiS sets.
In using AMR to help in making the sheet I force combinations that are non BiS but realistic. Nobody should expect to get Band of Accuria & Drake fang talisman, or in healer land Angelista’s charm is obviously what BiS lists say everyone should get but there are 4 other good necks which are close. We aim to split them out based on class difference so that everyone has a real upgrade path.
AQ40 had the whole new adventure of all the quest items like regalia, Armanents and multiple Onyxia head style quests from bosses.
The example of guard Captains came up if a feral tank hasn’t won a Drake Fang talisman but wants to wear other extremely stat heavy BiS pieces that are realtively easy to obtain. BWL trash drops, 20man drops etc.
My own personal disappointment with AMR classic has been with war tank specs. Anything other than “Mostly DPS” generates gear sets which can’t hold threat and are just far too mitigation heavy. I’ve tanked as deep prot, Fury Prot and a surprisingly viably Arms/Prot tank spec due to the drops I got not supporting fury prot or needing more versatility. Deep prot and arms/prot OTs struggle to chase threat on taunt immune bosses like Broodlord and Hakkar because they get rage starved but that second tank’s threat not your MT becomes the cap for DPS.
The reality of non deep prot play is that you macro switch to 2hander for WW or MS, swap in shield and 1hander after you take a crit or crush so you can’t be crushed again. It really feels from the success we have with how we’re playing that AMR isn’t considering rotations with weapon swaps. In retail I would edit the rotation and run the sim, AMR feels much less for classic because I can’t.
That’s why I hope a more retail like AMR is viable for you in the future.