c6ce50c2f5db4dc2ab361704fe3e4e05
Hi,
Looking at the crafted upgrade rankings and those for BIS, I noticed that when looking at both spore colony shoulderguards and any of the toxic boots (toxic thorn footwraps ranking highest for this toon), the ranking appears to be including the 100% bonus for having a secondary item equipped that has a toxified armor patch applied. I say appears, as the tooltip is highlighted for the bonus. Please let me know if it is not actually using the bonus for calculations.
Further, BIS is listing both items, and also appears to be including the bonus for both items.
Due to the nature of equipping these items, this is impossible to achieve (and get the bonus). As you are limited to 2 embellished items, and as the toxified armor patch item counts as one of those (but does nothing other than activate the bonus on either the boots or shoulders), and as you can’t apply said toxified armor patch to either these specific boots or shoulders (only works on life bound items for leather), you either equip them both (without the bonus), or equip either the shoulders or boots and equip a life bound piece that activates the bonus.
Although I know of no mail shoulder items similar to the leather spore colony ones, there are at least two mail boots which also get a 100% bonus if you equip a second flame touched mail item that is crafted with a toxified armor patch (which once again, does nothing but turn on the boots bonus).
As these decay pieces are often ranked as upgrades and possibly BIS, it would be very useful to be able to turn that bonus off and on for the upgrade rankings. Further, the same would apply for BIS (i.e. better to wear both in the case of the leather shoulders and boots without a bonus, or wear just one and a toxic armor patch item to get the bonus). For the mail side, better to wear a different embellished item, or wear a toxic armor patch one to boost the boots if worn.
BIS would then need to calculate which piece is best to craft with a toxified armor patch to enable the bonus.
I realize this is likely not a simple fix, but crafting these items is very mat intensive, so having an idea of what makes the most sense to craft would be beneficial.
Here are the items affected by this that I am aware of:
Leather
Spore Colony Shoulderguards
ToxicThorn Footwraps
Slimy Expulsion Boots
Mail
Acidic Hailstone Treads
Venom-Steeped Stompers
Thanks as always for the assistance!