I’m wondering about this:
4.00 * (1 + haste ) rppm
If haste in this calculation is the percentage, then if I have 19% haste it’s should “proc” 80 times per minute ( 4 * ( 1 + 19 ) ), assuming I can hit 80 criticals in a minute (what with an WW monk AOE is very possible).
Then I’ve run this sim: Simulation - Report (askmrrobot.com) , an 358 seconds long (about 6 minutes?) fight with M+ script.
In the results the Tessellated Lightning struck 29 times and did 124 as total damage.
I’ve calculated the amount of critical hits I’ve done, only by myself, not including Xuen nor Storm, Earth and Fire: it’s around 304 critical hits.
Acounting the amount of times it hits on the simulation (29 times) the “chance to zap the target” is around 10%. This way the total damage should be around 13.456 ( 29*464 ).
At start I’m wondering if it’s me misunderstanding something, but the damage on the description is almost 4x higher PER TICK as the overall damage done on the simulation.