I think Mr.Robot has got stats all wrong on Shammy. Everywhere I look IE. Icy Veins the stat priorities don’t line up. My resto spec has my stacking Mastery to the max. But this goes against everything top players are doing. I’m very disappointed in this as I think it is costing me a lot of grief.
This is what I found on Icy Veins about mastery:
Since you already start off with 24% Mastery and because of its poor scaling, it is not a good stat to pursue on gear. Also, depending on the encounter, you only benefit from about 20% to 25% out of 100% potential of your Mastery. This means its listed percentage benefit on your character sheet should be divided by 4 or more in order to understand its real impact.
and if you go to the ### Stat Gain Per Rating section; there is even more reason not to stack mastery.
I’m gonna post this and I think you need to have a read and consider updating the shammy stat priorities.
As I have been using Mr.Robot for many years I really hope they will take this constructively and work on a fix.
This stat priority will serve you well for healing :
- Item Level
- Versatility = Critical Strike
- Haste = Mastery
If you are focused on damage dealing and being a [Battle Shaman], use this stat priority instead, especially if you are able to maintain ![Flame Shock Icon] [Flame Shock] on multiple targets throughout the fight:
- Item Level
- Versatility = Haste
- Critical Strike
The first priority for your gearing should be to use your highest Item Level gear pieces. These come with a lot of Intellect, which scales your spells, and while Intellect is not generally your best stat when comparing 1 point of it to 1 point of the other stats, these gear pieces will also have an overall larger amount of secondary stats than gear with lower item level, more than making up for the presence of a weaker stat, such as Mastery.
Having said that, there will be a few situations where item level upgrades will not be actual upgrades. Sockets are usually worth a bit more than 5 item levels, Leech on the first 2-3 pieces is worth about 10 item levels, Avoidance is worth around 5 but only in encounters where you take dangerous area of effect damage.
When healing, you want to use your Mana pool flexibly to counteract deadly damage throughout a long fight. Thus, efficient Mana usage is paramount and Haste loses a bit of value.
When healing high Mythic+ dungeons , the damage reduction of Versatility is very important, as it allows you to survive things you usually cannot in the highest Mythic keystone dungeons, and generally reduces the stress to self-heal during high damage periods.
In order to get 1% benefit from each stat you need different amounts of stat rating. This means some stats naturally scale better than others, even before diminishing returns kick in from having too much of a certain stat relative to others.
Versatility — 85 rating per 1% damage/healing increase / 0.5% damage taken reduction
Critical Strike — 72 rating per 1%
Haste — 68 rating per 1%
Mastery — 24 rating per 1%
Leech — 40 rating per 1%
Avoidance — 28 rating per 1%
Speed — 21.5 rating per 1%
Intellect is your primary stat. You should look for this stat in all of your upgrades. It provides you with Spell Power, which increases the power of your heals.
Versatility is a direct throughput increase that also reduces damage taken. It improves nearly all of your abilities, but does not scale as well as Critical Strike for pure throughput. This is balanced by its damage reduction component and better DPS scaling than Critical Strike, making them roughly equal in practice.
Critical Strike increases your throughput and gives a very minor Mana regeneration boost through ![Resurgence Icon]. It is the strongest stat for pure healing throughput, as it scales well and improves nearly all of your healing spells, with the notable exception of going over 100% Critical Strike with a ![Tidal Waves Icon] [Tidal Waves] powered ![Healing Surge Icon] [Healing Surge].
Haste lowers the cast time of your spells and the duration of your global cooldown. Haste also causes your healing over time and damage over time effects to tick faster, as well as increasing the tick rate of your healing totems. When Mana is not an issue, Haste is the best throughput stat, and is always a great stat for dealing damage due to its great scaling. However, in prolonged fights where you need to stop casting healing spells to conserve Mana, you gain more from having more powerful spells, as you cannot make full usage of your Haste as is.
Mastery , represented by ![Mastery: Deep Healing Icon] [Mastery: Deep Healing], allows you to heal for more when targeting low health allies. Since you already start off with 24% Mastery and because of its poor scaling, it is not a good stat to pursue on gear. Also, depending on the encounter, you only benefit from about 20% to 25% out of 100% potential of your Mastery. This means its listed percentage benefit on your character sheet should be divided by 4 or more in order to understand its real impact. For example, if you have 100% Mastery listed, this means you will usually gain, at most, 25% extra healing for your spells, on average.
Leech allows you to passively self-heal for a percentage of the healing or damage of each spell you cast. Due to its great scaling and the prevalence of enemy mechanics that hurt everyone in the group, it ends up doing a lot of free healing that would, otherwise, need to be covered by Mana from yourself or the other healers in your group.
Avoidance 's exact power depends on the encounter mechanics, but is often the decider on living or dying against extreme damage abilities in very high keystones. The damage it prevents is also very helpful in a raid setting.
Speed slightly increases the speed at which your character moves. This can be useful when trying to dodge encounter mechanics or when repositioning with your group, but is not as noticeable as other stats.