Hi again !
Thanks for the previous answers.
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One point i’ve dig into and could possibly be validated using the simulation.
Using Touch of Death on target under 15% but that have more health than you is a dps loss
In other terme, you need to wait till the target is <maxplayerHP to get a touch of death to hit for almost maxplayerhp or as close as.
Currently if i use touch of death on target <15% hp i hit for 7k if i wait till the target have less than 20k hp (my max hp currently) i will hit between 10k and 19k depending on how fast i can trigger it. -
The function PowerSecToMax used in the current rotation.
While i understand how it’s supposed to work it seems very complicated to convert In Game. Maybe it will be less true, but more usable to state somethings like : “energy to max < 10”. Energy regen depend on haste but does it has a real impact ? (like if you have a gear full of haste does it really change to "energy to max < 11) ?
But may it will need at least a split with or without the buff from the talent “Energizing Elixir”.
I know nothing about rogue that use energy too does they more to take in consideration than haste and some buff ?