I’ve found that in the current version of simulator Barbed Shot incorrectly doesn’t crit:
Also there are at least two more issues with DoT part of it:
- no delay: the DoT should be applied only when the shot reaches target, but instead it is applied immediately
- probably refresh rule should be Reset instead of Legacy, however I’m not sure about this one.
I tried to fix these things in my custom version of wiki [5], and it seems like it doesn’t change the damage too much. So these issues may be minor.