Zoldyck Family Training Shackles needed an update. They don’t buff t19 mutilated flesh bleed. And, they do buff Kingsbane initial hits as well as Poison Bomb.
Fury Warrior
Fixed logic for Rampage in the rotation for characters with the ring that gives massacre.
(some of these updates were made in the past couple of days)
Engine of Eradication
Fixed a bug making it proc at 50% rate for Marksman and Beast Mastery hunters.
Mythic+ Healing Script
Tweaked the tank damage levels slightly after fixing a problem with the tank’s active mitigation not always being applied to the tank. You should see the same number of tank deaths as before.
Demonology Warlock
Improved the AoE rotation considerably to waste less soul shards and use more Hand of Gul’dan.
Adjusted the AoE on Legion Strike. It usually doesn’t hit every add due to its very small cone and inability to position pet optimally, so I added some randomness to number of targets hit to match logs better.
Assassination Rogue
Improved the Exsanguinate rotation substantially. I created a sub-rotation just for Exsanguinate for clarity.
Tweaked the rotation to hopefully fix a rare bug causing the simulation to fail on multi-target fights.
1/18
(Changes will be posted later today, not at time of this post, because the fire mage change requires a code update as well as a metadata update.)
Frost DK
Made Freezing Death proc Crystalline Swords
Fixed minor issue with Razorice procs not going before other procs sometimes, like Avalanche.
Tweaked rotation for Shattered Strikes
Unholy
Fixed Ghoul’s Energy gain from Death Coil and adjusted Ghoul’s base regen accordingly. The net change on simulations is going to be negligible. Testing and comparing to logs indicates that Ghoul base energy regen is more than 10/second. It is probably 12-13. We are using 13 for now, since that seems to match logs pretty well.
Havoc
Changed Chaotic Onslaught to be able to proc off itself.
Added a “Pick up Soul Fragment” spell to give the rotation control over when to pick up soul fragments.
Tweaked the rotation to waste less Fury from Blind Fury.
Updated rotation with Pick up Soul Fragment spell for Demonic Appetite builds. Removed Fel Rush from these builds to avoid unrealistic situations, since moving a lot will often cause you to automatically pick up the fragments in-game.
Frost Mage
Mastery was not affecting Water Jet in the simulator.
Waterbolt and Mirror Image Frostbolt were benefiting from some player damage multipliers that they shouldn’t have benefited from.
Spellbourne should only affect Frost damage. This change will only affect value of some damage proc trinkets and NLC traits.
Glacial Eruption was not benefiting from Chilled to the Core.
Updated T21 4pc to always affect splitting ice cleave as well.
Fixed logic flaw in rotation that prevented Water Jet cast with Glacial Spike talent.
Improved Rune of Power rotation logic with Glacial Spike.
Improved Ray of Frost use (lol).
Fire Mage
Capped missile travel time at 0.75s. This makes a substantial effect on rotation and DPS.
Rotation updated/simplified and generally improved for most talent builds. About 2% DPS increase.
Arcane Mage
Ancient Power updated to affect only Arcane damage. This will affect value of NLC procs and some trinkets.
Posted an update with a few minor code updates to the simulator to support some of the changes in the previous post, as well as a couple other spell mechanic features.