Stats incorrect

Why is AMR saying I have 30%+ Haste when in game it says I only have 14%?

I don’t know – hard for me to say unless I know more about your character.

Press the green “help” link next to the big Best in Bags section header, and copy the 32-digit code here. With that I can reproduce your specific setup and see what’s up.

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Thanks – I think that I see the issue, we have code that automatically parses the spell data to generate the stat display and it needs an adjustment for how the Alacrity talent is handled. We’ll fix that in the next site update today or tomorrow morning.

Thanks!

Look forward to using amr again.

Wanted to add on to this:
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Unbuffed I have 3% vers, but the website shows 6% so I assume since this character is a druid it’s counting MotW. Gear rating matches for both. There is a new/changed talent called Gift of the Wild that double the vers from MotW for the druid, so buffed I have 9%.

We will update the stat display to show that buff as part of our update tomorrow when they drop the balance patch. I have verified that the simulator is giving you the extra versatility, so the gear suggestions are correct. This is a display issue only.

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Also, if you have any feedback on the restoration druid suggestions, I would like to hear it. I recently (last few days) upgraded the restoration druid code to be using the new simulator. I see you found the “heal cooldown” setting and changed it, which is good - I moved it there to make it more obvious.

All that being said, healing optimization is equal parts art and science, so there are always tweaks that could be made to push the model in one direction or another with respect to stats it prefers. Right now it really loves haste, which I think people like.

Theoretically, I think you could actually get more healing by favoring mastery above haste, unless you really are not stacking hots very much. I decided to go with completely random targeting of heals to minimize the mastery stacking, which ends up with gear sets that have a lot of haste and mastery, but maybe ends up favoring haste a bit more. If I were to change the logic to try to actively stack some hots, mastery would definitely win out. I’ve been toying with the idea of creating a toggle that switches between the two different types of logic.

I don’t know if it just doesn’t matter much for resto druid, or it’s my current gear, but the Heal Cooldown slider doesn’t actually change any gearing suggestions at the moment.

I definitely saw the shift to haste when you updated the code. I did a world tour of M0s before and after the change and honestly couldn’t tell you which one felt better. I sort of liked the heavy mastery stacking since I could just move the slider for more haste. With the amount of rot damage at the moment everyone in 5-man content should have at least 2-3 hots on them nearly all the time so I feel like mastery would definitely get a lot of value there. Soul of the forest makes it easy to stack hots on multiple people at once so haste isn’t as important.

I’ve seen a few posts about healer stat priorities being “wrong” because historically haste hasn’t been pushed as much as other sources, so maybe you use the logic that you think makes the most sense and add that toggle as an easy way to “fix” the stats for people who prefer haste. The slider is there for this, but I understand the mindset of wanting it to be on All HPS while still favoring haste as it can maybe feel better, even if throughput takes a slight hit.

I think the m+ optimization will naturally favor mastery more, especially as a wildstalker (symbiotic blooms count as a mastery stack), because you can’t really NOT stack mastery in that situation, even without “trying”.

The heal cooldown slider doesn’t do a lot right now - I want to circle back to it and beef up how I handle tranquility and convoke. Those are the main spells that are affected by it.