I am in the ongoing process of trying to reconcile the tank guide writing community’s view on trinkets with the AMR gearing strategy and simulation recommendations (an expedition doomed to fail if I’ve ever seen one) - but in the process I’ve found something that doesn’t make sense to me.
I’m comparing Blood-Spattered Scale to Pulsating Stoneheart, and the disparity in TUF doesn’t add up to me. Combining the armor contribution and the heal for Stoneheart, it’s only preventing ~7k more damage than the Scale, but it’s reducing death chance by what seems like a meaningful amount. I can’t figure out why, because I’d expect the large shield from Scale to do more to prevent spike deaths, therefore lowering death chance. And even if it’s not, I wouldn’t expect to see this large disparity from two effects with similar overall power.
Am I missing something? The numbers for the trinkets themselves make sense but the overall picture doesn’t.
This is the BiS snapshot I started from, not sure if it matters: e106ae43f6ed442aa61a0ae4f0385bfa