Threat as a tank

thank you for the responses Swol. Very much appreciated. I would love to ask some detailed questions about how the simulator is determining some of the tanking solutions. It sounds like you have considered most stuff. It just raises questions when AMR shows somethings so far off from what the 'normal" thinking on many other sites are suggesting. One example is the slower weapons that appear higher in the upgrade list for warrior tanking. Normal thought is that faster weapons are going to give more Heroic strike chances. Regardless of dps, some abilities have flat threat values. Like for example, shield bash gives threat but not much dps. So is the simulator calculating threat for tanks or just raw dps?

Other stuff like why is it suggesting +agility enchant instead of Mongoose. The uptime of mongoose has to perform the agility enchant I would think.

I don’t know how much of your simulator inner workings you are comfortable with discussing. Maybe i could pm you instead.?