Good stuff! Yeah, I had suspected that small changes in DS / Meta / FB usage could affect things in odd ways. It’s one of the reasons I made a note about possibly referencing remaining health % to decide whether or not to overlap defensives, but I haven’t really spent enough time playing around with that. If you’re getting hit hard enough, or if you get hit low enough through one of the other defensive CD’s, it’s probably worth adding a DS to the mix. But that’s just mah Feelcrafts.
Especially since, at least in this case, I’m not running LR. LR tends to smooth over a lot of those sorts of hiccups, but it’s really the one tier of talents where you have some meaningful options. So I’m trying 'em out.
I had a sub 35% health Meta line in there, but I’m not sure how often that’s triggering unless I split it to a different line. Maybe it’s worth trying for any available defensive at that point. Whatever might be off CD just to help stabilize. I often wonder how many of the sim deaths are due to a 1-shot mechanic versus a low-health / unable to stabilize situation.
Anyhow - I appreciate you all taking the time to look at feedback. I’ve been using AMR quite a lot since around the start of Legion. I feel like the site really helped me up my tank DPS, while still not being a total glass cannon. Ended up world #4 on overall warcraftlogs H-Antorus parses (for normal artifacts). I know it’s only tank dps, and it’s only Heroic. But hey. We did a lot of mythic lockout extensions to push our Argus kill. Never got to go back and cheese those. Maybe this tier. We’ll see.