Snapshot ID: e8d37137c95f49e586837812733c5bba
Getting some very strange enchant and gem recommendations. Vitality on boots for instance, which is 4 health and mana per 5, when +12 agi exists. Same holds true for gems, which seem to favor 8ap + 2mp5 over 16AP or 8agi. Strangest one is probably Glyph of the Outcast for head enchant.
The stat weights seem to far overvalue mp5 and int. The fact that 2mp5 is weighted greater than 8AP makes zero sense just with the eye test. I understand that when OOM, less damage is done, but the model seems incredibly sensitive. The above snapshot is using default buffs and debuffs. If I add improved mana spring totem (which I likely won’t have in hunter group) which adds a total of 3mp5, it drastically changes the recommendations. (Snapshot: 24594ac45a8148a6b8b3c39fdaf0a866).
Happy to test more. Appreciate the effort thus far, love the tool, just looks like there are still a few kinks. If you can expose a bit more of the sim logic, could probably help identify where the issue resides.