Weird locking behavior?

Running into a weird issue if I try to lock anything on my gear.
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First screenshot: Just locking in another ring. +99? I wish.

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Second: I reoptimize with that ring locked in and it just locks in the current ring anyway.

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This actually occurs if I try to lock in ANY slot, not just rings.

Thanks for posting the snapshot. We put in some new code to help deal with cases where the gear you already have on can score higher, particularly with respect to the consumables and folio. It looks like something is going on in this case with the consumables.

Yellowfive is out of town until Monday, so we won’t be able to post a fix to this until then, unfortunately. I’m not sure I can mess with this code without breaking something else, hah.

In the meantime for a temporary workaround… you might be able to go in-game and equip the item you want to lock in, then re-export. The optimizer, by default, might still change that item, but if you lock it in, the lock might work because it’s the item you already have on.

Thanks, I’m not overly worried about it, especially since in this case it’s scoring lower. Just thought it was worth reporting in case someone else is having this issue as well.