I’m running M+ as a protection warrior with quite uncommon team setup. Well, it was, now it’s just less awkward (Warrior Protection, Holy Priest, WW Monk, BM Hunter). Me and Priest are using MrRobot recommendations mostly, unless it gives inconvenient mixes. We were doing around 20-21 last season and we are expecting 23-25 this season (well, 18-20 right now). We tend to use our own routes based but not strictly aligned with quite popular ones. We are trying to use some MDI things also but with having in mind we are not that cool at pack control (CC and Interrupts). Also I’m a tank in raid team, usually we got our CE but closer to the end of season than to the start.
I can’t say Robot recommendations are wrong but some models are too synthetic and the closer the fight itself to a model the better results you have (obviously).
For example: normal raid tanking is not two targets and quite a lot of damage comes not from physical direct hits but from magical or bleed effects, this should value IP a bit more. Moreover usually you can be an active or inactive tank. Where active get a lot of hits and inactive got some nasty dot or sidestrikes. As a recommendation (while keeping things synthetic) I would like to have a second slider between magic and physical damage beside the TUF-ness itself. And usually we don’t have second target to hit in a raid fight, having a model with two targets gives more dps rating to things which hits more targets. Erm. I meant for pure sole following your recommendations give me less orange in parses than following popular opinions.
Mythic+ - your model are cool for small packs and shines on weeks when you can’t pull a lot. It gets worse when you consistently pull more than 5 targets, doesn’t include packs with huge magic hits and doesn’t rate long cooldowns good enough just because their second use is out of range of simulation or can be aligned with pulls.
Healing wise our Holy is pretty convenient with gearing but with a huge difference for legendary. A legendary which gives you a holy light buff is so different than in model. Your model involves you are out of mana by the end of fight but for m+ a fight is a 30 minutes run and the less time you spend drinking the better your dps (and WO made a huge difference for last season). And the fun thing the higher we key run the higher damage income we got but in a real at some point only tank gets damage because everything else is basically one-shot or near it. So it starts to have a spiky nature and will rate haste more.
As a dps, I’m not a good dps player but let’s say bearable (60 to 80 parses over logs) your model works only for fully buffed person. Like runes, food, flask, pots on cd and hero on cd, having something out may broke some “magic” relations and just a plain following recommendations gives you more consistent result. I know that the difference is not huge but that just the feeling I have to share.
Anyway, saying this I wanted to say if I can help MrRobot to became better I’m up for it.
Sorry for some weird language constructions I’m not a native speaker.