I am struggling a bit with the optimizations AMR is giving me for my feral tank but its not due to not prioritizing strength over agility. I don’t think that’s a good idea tbh.
In fact I wonder why AMR gives us a slider from DPS - TUF, and not TPS - TUF. Why would I want more DPS as a tank, except if Im some hybrid tank that’s mostly doing damage in cat form and occasionally needs to go bear to pick up a loose bug or spider? Unless the idea is that strength → more dps → more threat? While that’s actually not wrong, I don’t think we should look at feral tanks that way.
As a main tank, I am not interested in my DPS, I am interested in being as tough as I can while holding agro on everything I am tanking, and making sure I generate as much threat as possible so that our top DPS does not have to hold back.
To accomplish that, I prioritize certain abilities that I think generate the most threat, depending on how much rage I have, and whether I am tanking 1 or 2 mobs, or 3 or more.
From experience I feel (I can’t actually prove it) that expertise is an extremely valuable stat to make abilities generate more threat - more than any other stat could. Second would be hit, but I don’t feel I need to get that capped as it would sacrifice too much stam and agility so I am opportunistic with hit - get it when its easy and convenient to do so (decent slot bonus). Also, I am not convinced strength is better than agility. Maybe it depends. For more damage perhaps, but agility does much more and I wouldnt be surprised if the added mitigation and crit through agility actually helps threat better than strength could through damage alone.
What I would absolutely love to see for feral tanks in AMR is that the slider changes from DPS - TUF to TPS - TUF. I would also love to understand how the AMR sim prioritizes my abilities, when its popping cooldowns like enrage and berserk. Would it be possible to get insight in how much threat my abilities generate?