Thanks for the example, these are very helpful.
I think that the char sheet display wasn’t including your character’s base stats, I’ll fix that. The optimizer includes them so this is only a display issue – we have different code for displaying a character sheet and doing calculations on the server. This would impact the displayed value for str/agi/sta/int/spi, health, mana, crit, and dodge/parry/block chance.
The difference in hit I think is due to dual wield specialization talent and heroic presence – the in-game char sheet must not include them? Also your locked setup has 2 less hit rating than your equipped setup, which would account for the rest of the small difference.
The difference in attack power is mainly because the char sheet was not including the bonus from the mental dexterity talent.
(As mentioned, all of these issues only affect the UI, not the optimizer, which already handled all of these correctly.)
The only two that I can’t seem to get to match as closely as I would like are Mana and Melee AP… I end up with:
11890 mana
3033 melee AP
For mana… it’s possible that I have the incorrect base value – those are tough to find online and I don’t have a lvl80 shaman to check in-game. If you remove all of your gear, how much mana and intellect do you have?
I’m not sure what would be causing the discrepancy with attack power… the final strength, agility, intellect I’m calculating are:
129 str
633 agi
520 int
You have 1611 AP on gear, and shamans should have a “base” attack power of 140 (player level * 2 -20). The sum of those is 3033, so I’m not sure where the extra ~229 AP is coming from… it’s possible that I have the incorrect base strength, agility, and/or intellect values for a level 80 shaman. What are those values if you have no gear or buffs?