I think the DPS data needs tweaking too. As was mentioned on Discord selecting some major essences, which have green indicated, turns all of the talents to orange, which is not how it used to work.
All specs looked at with 1% & 2% set, as I like to look at what comes out best and then relax the percentages to see how far behind the talents I prefer to play are.
Assasination-ST works as expected, although the green numbers seem wrong.
Choosing Worldvein Resonance shows a
green 2 next to Deeper Stratagem, which I understood to mean there are two combinations of talents which are within 1%, however if you select it there is only one combination of talents which are still green. I’d expect it to show a
green 1 next to it like Vigor does.
That’s the behaviour it had before this patch.
Assasination-MT only two essences show up with any green options, if you select Worldvein Resonance none of the talents stay green!
Outlaw-ST selecting Condensed Life-Force turns all the talents orange, nothing turns green until 5.5%, with Worldvein Resonance you need to increase the margin to 7%.
Only Vision of Perfection has green talents at 1% and as above the numbers don’t match the talent combinations.
For Outlaw-MT only one essence is green and selecting it requires selecting 2% to have any green talents. Which makes no sense!
Subtlety-ST only has one green essence but no green talents until you relax Tier 1 to 2%.
Subtlety-MT mostly works although Essence of the Focusing Iris has no green talents but its shade of green isn’t as dark as the other two options.
Balance-ST behaves as expected but the ST talents showing up are not the ones I was expecting, nor are they 8.2.5 results. I’ve not run any simulations (yet), I’m just noting that the result looks odd.
Balance-MT looks fine.
Feral-ST has the same behaviour as some of the rogue specs, only one essence showing any green but when you select it none of the talents stay green. Without selecting anything the green options are the ones I’d expect and what they were pre-patch, only the essence has changed and is a little surprising to me.
Feral-AoE has three essences showing green but only Blood of the Enemy shows any green talents after selecting it. The talents aren’t surprising to me, they shouldn’t surprise any other feral druids either.
Just noting that pre-patch Purification Protocol ranked quite well and is about 3% behind where it was. I don’t know if the old data wasn’t accurate or a change I’m unaware of has negatively impacted it.
I won’t look at other classes as I’m not familiar enough to recognise anything looking odd.
I’ll run some combo-sims to see if anything pops out but I suspect some of this might be because the GloNet runs are done with gear I don’t have yet, so my results may not match up.
Which does bring up a request for a display of which traits were used to get the top results, I think this has been requested by a few people.
It would also be nice if we could choose the traits we have, or prefer playing with, and can see which talents and essences work with them the best. This might need an extra advanced checkbox somewhere to avoid giving, most players, information overload.