Today we posted several tweaks to rankings for classic based on a lot of feedback over the first couple weeks.
The main difference you’ll notice is a slightly stronger preference for hit. Previously the optimizer was going for solutions that rank just as well but favor other stats more. While that will work just fine for you in-game, many people simply prefer higher hit builds.
This change might not always get you exactly at or over the hit cap, but that’s fine – many times it is not a good idea to do so. Nothing “magical” happens at the hit cap. Some bonus doesn’t activate that wasn’t active before. The only thing that happens is something negative: a good stat (hit) loses a lot of value and becomes a bad stat. Especially that last 1%, part of it gets wasted because the hit cap is not an even number, so staying just below it is often optimal.
We may also add a customization option to let you force a specific amount of hit – still working on that.