We released a beta version of the simulator today and all three priest specs are fully functional including all Covenants, Conduits, and Legendary Effects.
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The rotations are not complete. And in case you were wondering, no, the rotations are not complete. This beta version is not sufficient for you to make detailed comparisons between covenants, conduits, and legendary effects. You can get a rough idea, but you will want to optimize the rotation more to get better comparisons. I will, of course, be doing my own round of rotation optimizations - but I will be doing that after all classes and specs are functioning in the simulator.
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For now, healers are using the same scripts we have been using in BfA. We do not plan to keep using those scripts as-is for gear optimization in Shadowlands. We may use them for initial gearing strategies at launch - but we will be quickly developing a new set of scripts for healer optimization. I will also be adding a pure DPS rotation for each healer spec, as we will be supporting a “slider” like we do for tanks that lets you balance how much you care about gearing for damage vs healing.
Feel free to post any thoughts/ideas you have in this thread!
Elemental and Enhance have gone through a lot of changes on beta. Restoration has remained largely unchanged, but it does feel a bit more powerful with some numbers tweaks they have made.
Enhancement is now using maelstrom weapon again. In general, this change feels good to me - building up charges to empower spells that normally have a cast time is pretty cool. The main disappointment so far is that the damage of lightning bolt and chain lightning haven’t been tuned up enough to make the maelstrom payoff feel good. Right now I’m just hoping/imagining that they will increase that damage. Get ready for all your friends who play melee specs to beg for you to be in their group - Windfury Totem is back and it only affects your party (it’s not a raid-wide buff).
Elemental had fulmination added back in, and then it became a lot like maelstrom… so they reverted the change and put maelstrom back in. I don’t know that elemental will feel much different to people, but there are a few changes. Echoing Shock is a new talent that is very fun to play around with. The necrolord covenant (Primoridial Wave) can be very fun if you set it up right - get a few flame shocks out and then see Lava Bursts flying all over! Some fan-favorite effects are back, like Echoes of the Great Sundering.
I’ll add more thoughts as I get into heavy rotation development in the weeks to come!