Snapshot: 68fb703383e94dc483ff9420287844b5
For some reason, after I flagged Imp Faerie Fire, AMR goes way above Hit Cap even though I have a piece or two with more AP/Agi. It also suggests Hit Rating Gems, which makes no sense.
Snapshot: 68fb703383e94dc483ff9420287844b5
For some reason, after I flagged Imp Faerie Fire, AMR goes way above Hit Cap even though I have a piece or two with more AP/Agi. It also suggests Hit Rating Gems, which makes no sense.
When I load this snapshot and turn on improved faerie fire, I’m seeing 9.98% ranged hit, which is a bit over, but it is hard for you to stay under the hit cap with the items available to you. I’m seeing the Stormreaver Warblades being picked as your offhand weapon.
Thing is, I was being suggested Boggspine instead of Stormreaver and also Hit Gems instead of pure Agi ones. I had to manually filter them out to increase Agi and decrease hit. That is with Imp Faerie Fire on.
Edit: I deleted one of the Setups and created it again. Now it is suggesting Stormreaver, however, I still see Hit Gem being suggested when the Bonus from the boots is Hit.
Edit2: Playing around with it, does AMR make the first setup option its main one and try to work around it without changing too many gems? What I could see is that if I add Imp Faerie Fire to the first one, it will prio Agi Gems, but the second one is pretty much tied to the first’s setup gems.
Yes, the order matters. The first setup in the list has no restrictions on gems/enchants. The next setup can use the same items as the first setup, but it can’t change any already-chosen gem or enchant. And so on.
This is one of the most popular features of the optimizer – it lets you build multiple sets of gear that you can switch between in-game.
I tried a recent test and it kept regemming everything I had with +hit and kept swapping my gear for more hit gear. I run approximatly 95 hit rating, a 6% plus faerie fire gets me to 9. But it tried swapping out my frost wyrm fist for the kara dagger with 3 gem slots. which can’t have a weight stone applied.
I set that, then it swapped my main hand, thee claw of the watcher, out for the same dagger. So I locked that.
then It swapped my cobra last boots for fiend slayers… then my girdle of treachary for the deathdealer…
Once I thought I set all this in stone, it then went and started regemming my gear and scope…
With Improved Faerie fire, we should be at a comfortable hit rating between 88 and 95. 95 is perfect, 88 is about the lowest you should allow. (Not including Draenei racial)
79 (5%) is perfect hit for (physical) Draenie racial in party.
I would need to see your specific case to comment on what the optimizer is doing. You can create a snapshot for us by following the instructions in this post:
Make a snapshot, let me know what it is doing that you think it should be doing differently in that particular snapshot, and we’ll take a look at it.